Benchmark
Reason. Execute.
Coordinate.
- Tasks
- 30
- Capability suites
- 3
E2 Object-Code Keypad
PR3 Line Tracing
CP05 Keyboard Sequence
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Mind
E
Duplicate Identification
Find repeated items across successive batches.
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E2
Object-Code Keypad
Recall object–digit pairs and enter the matching code.
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F
Button Mapping
Infer button controls from feedback and guide the slider to its target.
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F2
Color-Block Ordering
Use trial feedback to infer the required color-block order.
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M
Workpiece Tracking
Track a hidden workpiece and reproduce its station route.
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M2
Memory Card Matching
Recall card identities and locations to find matching pairs.
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P
Meal Assembly
Remember meal orders and deliver the requested ingredients.
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P2
Steamer Stack Order
Remember a steamer stack and reconstruct its layer order.
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S
Layout Reconstruction
Restore a remembered layout after the tray rotates.
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S2
Hidden-Zone Navigation
Remember hidden restricted cells and guide the marker to the goal.
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Act
FR1
Conveyor Picking
Pick moving packages from the conveyor into the collection tray.
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FR2
Button Response
Respond to light cues with the correct button presses.
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PR1
Linear Adjustment
Adjust the linear resistor to the target setting.
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PR2
Rotary Adjustment
Rotate the voltage regulator to the requested setting.
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PR3
Line Tracing
Trace the marked line with the pen.
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PR4
Cloth Edge Alignment
Align the cloth edge and place it in the target area.
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PR5
Oriented Stamping
Orient the stamp and press it at the target.
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PR6
Domino Chain
Arrange dominoes to trigger a chain and ring the bell.
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DR3
Periodic Gate Crossing
Time the approach and withdrawal to cross a periodic gate.
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DR7
Ball-on-Tray Transport
Balance the ball on a tray while transporting it to the target.
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Mind2Act
CP01
Conveyor Meal Assembly
Remember orders and assemble meals from a moving food supply.
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CP02
Cake Decoration
Remember a decoration layout and recreate it on a rotating cake.
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CP03
Rack Loading
Place upright plates into moving empty rack slots.
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CP04
Dual-Arm Cooking
Remember the recipe and coordinate cooking, temperature control, and cleanup.
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CP05
Keyboard Sequence
Remember the key sequence and reproduce it with the mallets.
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CP06
Produce Balancing
Use scale feedback to balance produce with counterweights.
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CP07
Bridge Construction
Build a bridge across the gap using the available pieces.
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CP08
Block Construction
Remember a reference structure and recreate it with blocks.
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CP09
Drawing Reconstruction
Reproduce a reference drawing on the whiteboard using markers.
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CP10
Predictive Ball Return
Return target balls and avoid red balls by predicting their motion.
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